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   The following races are unique to the world of Haverith , each with their own histories and customs.
 

Turassians 
    Of all the races that inhabit Haverith, the Turassians are the oldest and most feared. Standing an average of seven feet tall and weighing some five hundred pounds, their large muscular, humanoid torsos are supported by four armored spider like legs, each attached to a metallic joint at the base of the torso. Their legs are heavily armored and are the most common weapon that they use, which when combined with their massive strength can break through the strongest of steel. Their torso's are human in appearance, similar to centaurs, their faces clean shaven and their hair, which is usually gold, green, or silver; is neatly trimmed and well groomed.

    But don't be fooled by their huge size, they are also highly intelligent. Naturally capable of using magic, those that pursue the art become among the most powerful magi on the planet, next only to humans and Thri'kin. Those that study other casts, like Priesthood or warriorship, while not able to use magic, have the ability to change shape at will. However, it takes years of practice to master a single form, and most use the same one throughout their life times.

    Their civilization is broken down into five casts: Workers, Magi, Priests, Scholars, and Warriors. Each contribute their own way to the mass society, the Worker cast farms and builds; Priests heal the sick and protect the whole; Magi do what is needed; Scholars record history and teach the young; and the Warrior cast is responsible for protecting their homeland.

     They live on a large isolated island north of the Dranamoorn Empire and just west of the cursed Scattered Lands. It consist mostly of harsh mountains and even harsher forest land, which they use to train their famous warriors. As for their part in the Conquest, they are the only people whom have not yet been attacked by the Imperium. Maybe because it is rumored that single Turassian Warrior, which stands over eight feet tall, alone can defeat over three dozen of the best trained Zhanthran Elite.

    However, their race is shunned by most other societies due to their appearance and the fact that they survived the Purge with little set backs.
 
 

Thri'kin
    A race of mighty wizards, the Thri'kin are a frail elf-like people with immense arcane abilities. Legend has it that the Eternals created them in their own image, a people of superior mental powers unrivaled among all the other races in Haverith. On first appearance on would mistake them for an elf or small human. Up close however, their is no mistake. Black hollow eyes stare out emotionlessly from their stern face. Their high cheeks bones make them look almost skeletal, complementing their thin pale lips. They stand about as tall humans, weigh considerably less. Their skin ranges from sea green to dark blue, and in rare occasions even a faded red. Their usually long hair is the same color as their skin, lined by an occasional silver streak.

    Their unusual magical abilities, however, more than make up for their size. Even the most mundane of their kind can harness the awesome arcane powers of the Realms. They are also the only race, save a few humans, with the ability to become Weavers, that is, magi whom can access the unlimited power of the KnightFire. From small fireballs to storms of rocks, they are the common back bone to the Eternal Circle forces as well as the defenders of the Third Gate, the last known portal to the realm of the KnightFire.

    The Thri'kin society is based on a well defined social ideal; pretty much everyone does something for the good of the whole. As their race does not use a monetary value, they each perform a certain task to benefit they rest and in turn receive the comfort of others duties. This closely organized life style has allowed the Thri'kin race to prosper over the years to become one of the wealthiest nations in all of Haverith.

    Their homeland Rymist, located in South East Nadra, is the only nation in Nadra not yet occupied by the Zhanthran Imperium. Their massive magical strength has fended off all hostile attempts as of yet, but with the increase of Zhanthran Tech Knights they might not be able to hold off for much longer.