| 89
BP: The
war between the Eternal Circle and the Impurists begin. The war is referred
to as the Purge.
89
BP - 10 BP: The war goes on as the
two forces attempt to gain control of the world. Neither side seems to
be winning while the death counts continues to grow.
9
BP: The Impurists release their first
special weapons against the Eternal Circle. Next to unstoppable, they turn
the tide of the war in their favor as they attack the Magi settlements.
The Eternal Circle finds their magic ineffective against these new warriors.
5
BP: In a last attempt to win the war,
the most powerful of the Eternals use their powers to infuse two hundred
of their best apprentices with all of the magic they can conjure. These
new soldiers, called the Magiwarriors, are able to even out the war. Though
unable to gain any additional advantages, they halt the Impurists advance.
3
BP: The Impurists release yet another
super weapon, a dozen huge metallic dragons capable of mass destruction.
The Eternal Circle, though in control of the numerous dragons that inhabited
Haverith, were unable to fend of these new beasts. It seemed as though
the Impurists were finally going to win the war.
0
BP: At the brink of annihilation,
the Eternal Circle decides to call on the ancient powers of the Gods to
crush the Impurists. They travel to the Dwarven homeland where the gates
between the KnightFire were located. The result of using the gates ended
in disaster. Having expended their magic to create the Magiwarriors, they
were unable to control the flow of the KnightFire into the world. In a
single moment, the unbelievable powers of the KnightFire destroy the Dwarven
nation and soon the rest of Haverith. The war had finally ended, and once
again peace was restored.
6
AP: The last remnants of Haverith's
population attempt to rebuild their world. Having just lost their lives
to the greed of two fractions, the remainging races segregate from one
another in hopes of preventing another such atrocity. The first of the
races to build a settlement were the elves, who built their new home in
the wasted woodlands of Nadra, naming their new nation Atharmarium.
19
AP: Several tribes of humans band
together to form the Dranamoorn Nations, which would rise to power to became
the strongest force in Haverith.
22
AP: Those Magi that survived the war
gather together to create a new nation based on magic and the old ways.
Calling it Rymist, the build schools to teach people the ways of the Eternal
Circle.
32
AP: A great warrior named Zhanthran
leads a group of humans in a revolt against the warlords who occupied their
lands after the Purge. After defeating the warlords, they establish the
nation of Zhanthran in remembrance to the man who gave his life to free
them. His best friend Karrin becomes the first leader of this new country.
44
AP: The first attempt is made
to break the race barrier between the humans and elves in the Nadra Plains.
The two races there are able to overcome their differences and form the
great Korthorian Empire. They set out on expeditions to find other
survivors, creating the first communications network in Nadra between Zhanthran
and Rymist.
245
AP: Having successfully created
a prosperous nation, the Dranamoorn Empire declares war on Zhanthran and
the Korthorian Empire, located across the seas. Having been the first to
develop a military and navy, they easily crush the two nations resistance.
247
AP: Having successfully conquered the
two Nadra powers, they remove a majority of their troops to Balastar to
conquer the scattered ogre tribes. However, they hadn't counted on the
interferance of the Turassians, whom were affected very little by the destruction
of the KnightFire. A group of Turassian warriors on a scouting mission
run into the bad situation facing Nadra. Having owed the humans a favor
since before the Purge, they attack the remaining Dranamoorn forces and
liberate the two nations. In angered retaliation, Zhanthran begins to create
a massive army to prevent such future invasions. Now under the rule
of Karrin III, the Zhantran Imperium is formed.
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